1. Setting up the game
- Only two people participate in the game.
- Each player has 24 stones.
- Each player must deal the stones in pairs (two stones at a time) in turn.
- The first stage ends with the distribution of all the stones (48 total).
- Each player has a limited amount of time to think, and the timing appears in the game
- The middlebox must remain empty when the distribution is finished
2. How to play
- The stones are moved horizontally or vertically.
- The stone is shifted towards one of the empty squares next to it.
- Each player has a limited amount of time to think, and the timing appears within the game.
- If the same movement is repeated a number of times, the game ends with the opponent winning.
- To get rid of the opponent’s stones, the player on the turn must succeed in moving one stone, provided that the result of the displacement of the stone causes one or more of the opponent’s stones to fall between two of the stones of the player in the turn.
- The player continues to get rid of the opponent’s stones as long as the field is open for that in succession and with the same stone. Otherwise, the turn passes to the other player
3. Get rid of Stones
- It means that one of the players does not have any possibility to move any of his stones, and this situation is called “closing the ports”.
- If the first player who cannot move his stones loses and the game ends,
- But if the second player is the one who has no movement (trapped), the first player must move his stones in such a way that the stones of the second player can move.
- The opening of the road by the first player must be through only one movement
- Unblocking by the first player may be repeated during the game.
4. Siege and closure of ports
- It means that one of the players does not have any possibility to move any of his stones, and this situation is called “closing the ports”.
- If the first player who cannot move his stones loses and the game ends,
- But if the second player is the one who has no movement (trapped), the first player must move his stones in such a way that the stones of the second player can move.
- The opening of the road by the first player must be through only one movement
- Unblocking by the first player may be repeated during the game
5. Ransom
- A ransom means taking one stone out of the second player’s stones in exchange for two stones being taken out of the first player’s stones
- A ransom is an opportunity available to only the second player.
- The second player can request the ransom more than once during the game and at any time he wants in his turn.
- If the first player refuses the ransom a number of times, the system will automatically accept the next ransom request.
The second player demands a ransom
The second player chooses the ransom stone and the turn passes to the first player
The first player chooses a stone for the ransom
6. Calculation of points
In the event that the game ends before at least 48 stones are lowered, no points are calculated for the players and the game is considered void.
Winner points
( 240 + (4 * number of stones he ate) – (2 * number of stones he killed) – duration in minutes – number of moves you make)
Loser Points
( -100 + (4 * stones he ate) – (2 * number of stones killed) + number of moves + duration in minutes)
7. The Game Ends in The following cases:
- When a player withdraws.
- When all the stones are removed or one of the players remains on the board.
- When the first player’s stones are trapped, the second player wins.
- When a player’s specified thinking time expires during a game.
- If the same movement is repeated a number of times, the game ends with the opponent winning.
8. Determine the first player
- Whoever requests to play for the first time from another party is considered the first player.
- Depending on the history shared by the players, the winning player retains the advantage of starting play.
Game Levels
There are 12 levels in the game, depending on the player’s total score. The lowest level of play is a student, where the player remains a student until he gets 500 points, after that he gets a higher promotion when he gets 1000 points and becomes a lieutenant, and when the number of points for each level is doubled, the player advances to higher levels until he gets the rank of Marshal with 512 thousand a point. The following is an order of the levels and the number of points in them:
Pupil
0 points
lieutenant
500 points
first lieutenant
2000 points
captain
6000 points
Pioneer
16,000 points
Presenter
32,000 points
colonel
64,000 points
dean
128,000 points
major General
512.000 points
a team
1,000,000 points
first team
2.000.000 points
Field Marshal
4,000,000 points